XT-002 Deconstructor

From Twilight Wiki

Contents

Information

XT-002 Deconstructor is one of the many creations of Mimiron. He directly blocks the entrance into the lower level of Ulduar in the Scrapyard. He also seems to have the personality and mental state of a small child, considering smaller creatures to be his "toys." And judging from the amount of junk piled up in the scrapyard, as well as his battle dialogue, he has a history of breaking his toys.

Stats

  • Race: Clockwork giant (Mechanical)
  • Health: 25M (Heroic) / 6M (Normal)
  • Location: The Scrapyard
  • Instance: Ulduar

Video's

(Tankspot)

(Tankspot: Addendum)

Boss Abilities

  • Tympanic Tantrum: Deals 10% damage every 1 sec for 12 sec. Nearby enemies are also dazed for the duration. 2 sec cast / Channeled
  • Light Bomb: Charges the target with divine energy, causing them to sear nearby allies for 9 sec.
  • Gravity Bomb: Charges the target with dark energy, causing them to explode and pull in nearby allies after 9 sec.
  • Gravity Bomb: Pulls enemies within 10 yards into a gravity well, dealing 19000 to 21000 damage. Instant

Strategy

Phase 1: Tank and Spank

  • Note: there is a 6 minute enrage timer on 10-man, and a 6 minute enrage timer on 25-man.
XT Deconstructor.jpg

Positioning

With the changes to how XT's add waves spawn, the boss should now be tanked on one of the scrap piles. The easiest way to do so is to have the tank run to the back left scrap pile, and pull XT when he pats near it. DPS and healers should then position themselves as follows:

  1. Melee DPS should fan around XT's legs. The boss has no cleave ability, so a 360 formation is fine.
  2. Ranged DPS should spread themselves out at maximum distance from XT. Doing so will allow them to both easily dps the boss during his active phase, as well as pick off the adds when they spawn from the far scrap piles during the heart phase.
  3. Healers need to be spread throughout the raid with the exception of the main tank healer, who should stand off to the side and out of range of any Light/Gravity Bombs.
  • If any ranged DPS/healers get hit with Light Bomb or Gravity Well, they should make sure they are not near anyone else before allowing the bomb to expire. The easiest way to avoid hitting anyone is to run either toward the door or between the two scrap piles behind XT.
  • If melee is hit with either debuff, they should run toward the scrap pile along the same wall as XT to avoid running through the raid and hitting anyone else.
  • Melee must make doubly certain they do not hit the main tank with Gravity Well.

Reacting to the debuff

Basically, ranged should only have to deal with ranged characters with the debuffs, and melee should only have to deal with debuffs affecting melee characters. When someone gets hit with Gravity Well or Light Bomb, that person should immediately move away from the group to minimize damage, especially in the case of Gravity Well.

Healers

There needs to be at least two characters focused on main healing. Raid healers need to use AOE and direct healing spells whenever Light Bomb appears, or Tympanic Tantrum begins. HoTs are very ineffective at all times unless used on the Main Tank or a healer during Tympanic Tantrum. When Tympanic Tantrum begins, healers need to throw something on themselves quickly, and then begin healing others (preferably AOE heals on themselves and anyone nearby). With enough healers (8 on Heroic), non-smart AOE spells tend to be wasted. Single target, direct healing spells and instant cast non-HoTs are the best (Power Word: Shield especially). need to keep an eye out for Tympanic Tantrum and make sure that everyone in the raid gets at least some moderate heals.

  • Holy Priests should be throwing Circle of Healing on the melee and ranged groups where needed. Prayer of Healing tends to be too slow, but with enough haste can be very effective as well. You should use Power Word: Shield on debuff targets, and Flash Heal should be ready to keep victims of Light Bomb alive.
  • Druids should HoT themselves and the Main Tank, and use Regrowth.
  • Shamans should use Chain Heal on the Main Tank during Tympanic Tantrum.
  • Holy Paladins are best using Beacon of Light on themselves if healing the main tank.

Tympanic Tantrum

During tantrum players will have a daze effect which slows their movement speed by almost half. This ability can be avoided with enough DPS, by revealing the heart before the Tantrum. Latest Blue post stated that "XT-002 Deconstructor will no longer cast Light Bomb or Gravity Bomb while channeling Tympanic Tantrum", which should make this phase easier.

Phase 2: Adds

This occurs at 75%, 50%, and 25% health.

Adds

XT-002 will stop attacking and become untargettable, and begin spawning 3 different types of adds from the junk piles in the 4 corners of the Scrapyard. In addition, he drops his heart which takes 2x damage from players, and the damage is done to the boss as well. Note that there won't be a constant stream of robots.

  • XS-013 Scrapbots: heals XT-002 if they reach him. They need to be AoE'd down and cannot reach the boss for any reason. They can be stunned, frost nova'd, and knocked back.
  • XE-321 Boombots: explode upon getting killed, dealing damage to any players or NPCs in range. These have priority and should be single targeted and nuked by ranged. It is best if they are surrounded by scrapbots or near the Heart.
  • XM-024 Pummelers: standard adds which should be off tanked and DPSed down once Scrapbots and Boombots have been taken care of.

Off tanks need to be watching for the first Pummelers to appear, which should be picked up and tanked wherever is convenient (near other bots or the boss so that off tanks can help deal damage to either). Pummelers should never be targetted for DPS as the tight enrage timer does not allow for it. Have the offtank(s) hold aggro on them to the sides of the raid. Scrapbots will spawn in small groups of about 5-8. Have people keep an eye out and call out where and when they are coming. When scrapbots get closer to the raid, they need to be AOE'd down immediately. Mages are valuable in that they can nova any of the bots during this phase. Boombots need to be DPS'd when they are near the Heart or scrapbots (or when not near anyone). Melee should stay on the Heart.

When the heart goes back up into the boss and XT becomes targettable again, unkilled adds will still be alive. Pummelers will need to be offtanked throughout the duration of the fight.

The Heart

  • Health: 7.5M (Heroic), 1.5M (Normal)

Because of the double damage, everyone should be focused on DPSing the boss's heart during this phase (even healers; although priority goes to off tanks and anyone hit by Boombot blasts) as any damage done to the heart is passed along to XT. The raid has a bit of time after the heart drops and before the adds actually start spawning to do so. Healers, if they can spare the mana, should be helping out too because no one in this phase but the off tank (on the pummelers) should be taking any damage at all. Unless you want to try hard mode, make sure you do not kill the heart. Some raids are able to take the heart down without a bloodlust, in which case everyone has to show restraint to avoid starting Hard Mode. It is possible to defeat XT without having the ability to kill the heart (lack of DPS); however you will still need to average about 1.5M damage per DPS player (4000-6000+ DPS). Bloodlust and all DPS cooldowns should be used on the first adds phase (75% health).

Sounds

/script PlaySoundFile ("Sound\\Creature\\XT002Deconstructor\\UR_XT002_Aggro01.wav")
New toys? For me? Oh, I promise I won't break them this time!
 /script PlaySoundFile ("Sound\\Creature\\XT002Deconstructor\\UR_XT002_Slay01.wav")
I think I broke it! 
 /script PlaySoundFile ("Sound\\Creature\\XT002Deconstructor\\UR_XT002_Slay02.wav")
I guess it doesn't bend that way! 
 /script PlaySoundFile ("Sound\\Creature\\XT002Deconstructor\\UR_XT002_Special01.wav")
No, NO, NO, NO, NO, NO, NO, NO! 
 /script PlaySoundFile ("Sound\\Creature\\XT002Deconstructor\\UR_XT002_HeartOpen01.wav")
Ah, so tired. I'll rest for just a moment. 
 /script PlaySoundFile ("Sound\\Creature\\XT002Deconstructor\\UR_XT002_HeartClose01.wav")
I'm ready to play! 
 /script PlaySoundFile ("Sound\\Creature\\XT002Deconstructor\\UR_XT002_Berserk01.wav")
I'm tired of these toys! I don't want to play anymore! 
 /script PlaySoundFile ("Sound\\Creature\\XT002Deconstructor\\UR_XT002_Death01.wav")
You are bad toys! Very ba-a-a-a-ad! 

Hard Mode

Boss Abilites

  • Heartbreak: The heart of the XT-002 Deconstructor has been severed, removing the combat limitations of the XT-002 Deconstructor. Damage increased by 30%. Health increased by 40%.
  • Void Zone: Summon a Void Zone that deals 7500 Shadow damage to enemies that stand within it. This is spawned by Gravity Bomb
  • Life Spark: In hard mode, Light Bomb also spawns an add called Life Spark. This add will repeatedly cast Static Charged

Video's