Sapphiron
From Twilight Wiki
Sapphiron is the 1st boss within the final wing of Naxxramas, Frostwyrm Lair. This ancient blue dragon was once servant to Malygos and the head of his brood until he was struck down by Arthas. Arthas used what was left of his necromantic powers to resurrect Sapphiron as a frost wyrm. Sapphiron, now an implement of chaos for the scourge, guards the final passage way to the very liar of Kel'Thuzad.
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Video
(25) Raid Abilities
- 13,000,000 HP
- Frontal Cleave - 180 degrees
- Rear Tail swipe - ~45 degrees
- Phase 1 Abilities
- Frost Aura - deals 1600 damage every 2 seconds to every member of the raid throughout the fight.
- Life Drain - deals ~5000-6000 shadow damage every 3 seconds to five random players and heals Sapphiron for ~15,000 every 3 seconds. This is a curse and it should immediately be dispelled. Re-cast every 24 seconds.
- Chill aka Blizzard - This blizzard-like spell deals 4800-6200 damage every 2 seconds to those standing within it's AoE as well as get a 50% speed debuff for 10 seconds. All players need to be aware of the Chill's position and do what they can do avoid taking any damage from it.
- Phase 2 Abilities - every 45 seconds
- Ice Bolt - puts three players in your raid in a block of ice, dealing 6300-7700 damage to the player and players close by in a small AoE. The raid must stand behind these blocks to survive frost breath (see video).
- Frost Breath - anyone not behind the blocks of ice will be 1 shot (over 100,000 damage).
(10) Raid Abilities
- 4,250,000 HP
- Frontal Cleave - 180 degrees
- Rear Tail swipe - ~45 degrees
- Phase 1 Abilities
- Frost Aura - deals 1200 damage per second to every member of the raid throughout the fight.
- Life Drain - deals 2200-2800 shadow damage to two players every 3 seconds and heals Sapphiron for 4400-5600 every 3 seconds. This is a curse and it should immediately be dispelled. Re-cast every 24 seconds.
- Chill aka Blizzard - this blizzard like spell deals 3500-4500 damage every 2 seconds to those standing within it's AoE. All players need to be aware of the Chill's position and do what they can do avoid taking any damage from it.
- Phase 2 Abilities - every 45 seconds
- Ice Bolt - puts two players in your raid in a block of ice, dealing 5000-7500 damage to the player and players close by in a small AoE. The raid must stand behind these blocks to survive frost breath (see video).
- Frost Breath - anyone not behind the blocks of ice will be 1 shot (over 100,000 damage).
Sapphiron Boss Strategy
The Entry and Healers Setup - You'll want to split your raid into 2 groups. Group 1 should go left and group 2 right. Each group will have 1 dedicated healer who will be solo in charge of healing that group. With mediocre gear it's still possible to duo heal Sappphiron, but difficult. For players just learning the encounter I would suggest using 3 healers, where there 3rd healer's primary job is healing the main tank.
Phase 1
Generally speaking this phase is a standard tank and spank fight. I've mentioned the phase 1 abilities above, so you'll need to be aware of all of these. Simply keep the AoE heals cooking and don't let anyone get too low, especially as you're nearing the phase 2 transition. This transition is when most players are going to die due to the potential spike in damage due to the ice bolt.
Positioning and Liar Layout
- Red circle - this is the outer wall of Sapphiron's lair
- Green circle - this is the interior green circle on the floor, I use this as a point of reference below regarding phase 2
- Blue oval - Sapphiron's body, note that Sapphiron's head is positioned toward the enterance of his lair, this provides great help to the healers who don't need to chase the tank across the entire lair.
- Upon pulling Sapphiron the melee and ranged groups should spread along the sides and then move into position. Running directly there can result in someone eating a cleave.
Phase 2
This phase begins as Sapphiron flies up into the air. He will go up and ice bolt 2 players at random, these players now act like shields for the frost breath. Players nearby should all gather behind these players, doing so will prevent you from being hit by the frost breath.
Note: For this phase we gather toward the enterance side of the room in order to help to find the people who are ice blocked. As soon as the ice bolt block is up you should immediately get behind it and healers should be topping off the raid.
Note for DPS Players
As a DPS there isnt much you need to worry about, but there are a few things.
- Watch out for the frontal cleave, if you get hit by this and aren't wearing plate you're probably dead. It's 180 degree frontal cleave, so make sure you DPS closer to the hind legs.
- Watch out for the tailswipe, simply stay away from the tail, not very difficult.
- Be aware of the blizzards positioning in the room and do your best to avoid taking any damage from it. There's no need to put additional pressure on your healers.
Phase 1 / 2 Continuation
At this point you're essentially in a loop of the above 2 phases of listed. These two phases will loop endlessly until you hit the enrage timer, you die or kill Sapphiron.