Paladin Healing

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Contents

Info

Spells

  • Flash of Light - Primary heal. Very mana efficient. Receives 80.57% spell power as additional healing.
  • Holy Light - Can be a primary heal. Less mana efficient. Receives 134.28% spell power as additional healing.
  • Sacred Shield - Temporary reactive shield. Lasts 30 seconds. Up to once every 6 seconds target can receive a shield absorbing 500 + 75% of your spell power over 6 seconds.
  • Beacon of Light - 1 minute buff on a single target. Target receives the same effective healing as other targets within 40 yards.
  • Holy Shock - Instant heal with a 6 second cool down. Roughly as efficient as Holy Light. Receives 80.57% spell power as additional healing.

Glyphs

Major Glyphs

Minor Glyphs

Being a minor glyph these provide very little in game-changing buffs. Even so there are some that go well with a raiding holy paladin and some that don't.

Talent Builds

Note: If you plan on raiding do not get Pure of Heart. It may seem useful but it also cuts down the disease time on Grobbulus' Mutating Injection which effectively gives any paladin with that talent 4 seconds to get distance from the group instead of 10 seconds.

Dungeons

Typically, if you are wearing gear appropriate to your level there should be no problems healing that dungeon. A few exceptions include the painful AoE of Utgarde Keep, the AoE from the Nexus, and some of the bosses of Violet Hold.

The level of your gear doesn't matter if the tank is bad, the dps is stupid, group dps is low, or you aren't prepared for the instance. Any of these things can doom a group before it gets started and would be no fault of the healer.

Heroics

Base stats

For easier heroics the minimum stats you want for healing are:

  • 15,000 Mana
  • 1300-1500 Spell Power
  • Enough Hitpoints to not die.

Primary Healing

Your primary spell should be Flash of Light.
Sacred Shield should be applied liberally to the main tank as well as others that are taking any more than passive damage. This spell is one reason pallies can remain competitive in heroic healing.
Holy Light should be used substantially less than Flash of Light but never risk someone dying because you used the smaller heal, overheal is something that the Paladin class excels at.

Raiding

Base Stats

Realistically these can be the same as your heroic stats. Having these same stats can force the requirement of a 3rd healer for the run as those stats aren't quite enough to main heal all of a Naxxramus run. Main heal raid or heroic raid stats:

  • 21,000 Mana+
  • 1700-1900+ Spell Power
  • 15,000+ Hitpoints

Primary Healing

Unlike heroic dungeon healing your spell of choice varies more while raid healing. Flash of Light is still your primary heal if you aren't main-healing the tank. Also, if the Main Tank healer isn't a paladin, tossing Sacred Shield on the tank helps quite a bit. If the main tank healer is a paladin then don't use Sacred Shield on the Main Tank as the main healer's shield will likely be better than your own. It is the healer's responsibility to keep it up on the tank. In raids where group or individual damage tends to spike having Holy Light ready to cast is very important.