Gunship Battle
From Twilight Wiki
Gunship Battle is a unique event that serves as the third boss encounter in Icecrown Citadel. During the event the Skybreaker and Orgrim's Hammer race to the second level of the Citadel. All players can talk to a goblin/gnome on their gunship and obtain a jetpack that allows them the jump between the two ships.
Videos
Abilities
Gunship Cannon
- Heat: Gunship Cannons use Heat as a resource. Cannon Blast generates heat, Incinerating Blast consumes it. When a cannon's heat level reaches 100, the cannon becomes Overheat and inactive for 3 seconds.
- Cannon Blast: Inflicts 1,000 Siege damage and generates 6-10 Heat.
- Incinerating Blast: Inflicts 1,000 Fire damage and additional Fire damage per point of Heat. Consumes all of the cannon's heat.
(H) High Overlord Saurfang & (A) Muradin Bronzebeard
- Battle Fury: Increases all damage by 10%, stacking. Lasts 20 seconds, refreshed with each stack. Applied every time Saurfang or Muradin strike a target.
- Cleave: Inflicts 110% weapon damage to up to 3 targets in front of saurfang or Muradin.
All Troops
- Experienced: Increases damage by 30%, and attack and casting speed by 20%. Applied if a soldier has been alive for more than ~20 seconds.
- Veteran: Increases damage by 60%, and attack and casting speed by 40%. Applied if a soldier has been alive for more than ~40 seconds.
- Elite: Increases damage by 120%, and attack and casting speed by 80%. Applied if a soldier has been alive for more than 60 seconds.
- Desperate Resolve: Increases armor and attack speed by 60%. Applied when a soldier's health gets below 20%.
(H) Kor'kron Sergeant & (A) Skybreaker Sergeant
- Bladestorm: Inflicts weapon damage to up to 4 nearby targets every 1 second for 6 seconds.
- Wounding Strike: Inflicts 200% weapon damage and reduces all healing done to the target by 25% for 10 seconds.
(H) Kor'kron Reaver & (A) Skybreaker Marine
No unique abilities.(H) Kor'kron Axethrower & (A) Skybreaker Rifleman
- Hurl Axe: Inflicts 3,800 to 4,200 Physical damage.
- Shoot: Inflicts 3,800 to 4,200 Physical damage.
(H) Kor'kron Rocketeer & (A) Skybreaker Mortar Soldier
- Rocket Artillery: Targets an area on the players' ship and launches a rocket there. The rocket travels for a few seconds, causing an Explosion when it lands, inflicting 6,300 to 7,700 Fire damage to players and Siege damage to the gunship.
(H) Kor'kron Battle-mage & (A) Skybreaker Sorcerer
- Below Zero: Freezes the enemy gunship's cannons, rendering them inactive. Channeled spell. Cannot be interrupted.
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Gunship Cannon
- Heat: Gunship Cannons use Heat as a resource. Cannon Blast generates heat, Incinerating Blast consumes it. When a cannon's heat level reaches 100, the cannon becomes Overheat and inactive for 3 seconds.
- Cannon Blast: Inflicts 1,000 Siege damage and generates 6-10 Heat.
- Incinerating Blast: Inflicts 1,000 Fire damage and additional Fire damage per point of Heat. Consumes all of the cannon's heat.
(H) High Overlord Saurfang & (A) Muradin Bronzebeard
- Battle Fury: Increases all damage by 10%, stacking. Lasts 20 seconds, refreshed with each stack. Applied every time Saurfang or Muradin strike a target.
- Cleave: Inflicts 110% weapon damage to up to 3 targets in front of saurfang or Muradin.
All Troops
- Experienced: Increases damage by 30%, and attack and casting speed by 20%. Applied if a soldier has been alive for more than ~20 seconds.
- Veteran: Increases damage by 60%, and attack and casting speed by 40%. Applied if a soldier has been alive for more than ~40 seconds.
- Elite: Increases damage by 120%, and attack and casting speed by 80%. Applied if a soldier has been alive for more than 60 seconds.
- Desperate Resolve: Increases armor and attack speed by 60%. Applied when a soldier's health gets below 20%.
(H) Kor'kron Sergeant & (A) Skybreaker Sergeant
- Bladestorm: Inflicts weapon damage to up to 4 nearby targets every 1 second for 6 seconds.
- Wounding Strike: Inflicts 200% weapon damage and reduces all healing done to the target by 25% for 10 seconds.
(H) Kor'kron Reaver & (A) Skybreaker Marine
No unique abilities.(H) Kor'kron Axethrower & (A) Skybreaker Rifleman
- Hurl Axe: Inflicts 5,700 to 6,300 Physical damage.
- Shoot: Inflicts 5,700 to 6,300 Physical damage.
(H) Kor'kron Rocketeer & (A) Skybreaker Mortar Soldier
- Rocket Artillery: Targets an area on the players' ship and launches a rocket there. The rocket travels for a few seconds, causing an Explosion when it lands, inflicting 7,200 to 8,800 Fire damage to players and Siege damage to the gunship.
(H) Kor'kron Battle-mage & (A) Skybreaker Sorcerer
- Below Zero: Freezes the enemy gunship's cannons, rendering them inactive. Channeled spell. Cannot be interrupted.
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General Strategy
The Gunship Battle is a fairly easy encounter that's a lot of fun. First, before the encounter begins, make sure to get a jetpack from the NPC on the deck. This is equipped in your shirt slot, so make sure to equip it and put it someplace handy on your action bar. Not everyone needs to use the jetpacks normally, but it's not a bad idea to have them available just in case.
Designate two players to man the cannons, preferably DPS as the tanks and healers have other obligations. The cannons have two abilities; the first fires a cannonball, but also generates a small amount of heat, which is visible in the cannon's energy bar, the second ability unleashes all of this heat, dealing higher damage depending on how much heat was available. However, if the cannon reaches 100 heat, it will shut down momentarily and all of that heat will be lost. Therefore, the best strategy for people manning cannons to use is to build up heat until the cannon passes 90, and then fire the second ability.
The object of the encounter is to use the cannons to shoot down the enemy ship. However, from time to time the enemy will call out a mage (alliance) or sorceror (horde) to freeze the cannons, which ejects the players using the cannons. At this point the cannons are unusable until the mage is killed. This is when the jetpacks are used, all of the DPS and one tank will need to use them to jump over to the other ship. The tank will need to pick up the enemy leader and hold onto him while the DPS kills the mage. The leader, who is High Warlord Saurfang if you're Alliance and Muradin Bronzebeard if you're a Horde player, will gain a stacking buff as they continue to attack that steadily increases the amount of damage they deal. Once the mage is dead, everyone should jump back to the original ship to let this buff reset.
- Note: If the tank holds the enemy leader near the close edge of the enemy ship, they can be reached by healers standing on edge of their own ship, so having healers jump over isn't really necessary.
Meanwhile, enemy NPC's will be appearing through a portal on your ship. These need to be picked up, tanked, and killed by DPS when they're not working on killing a mage. Killing these NPC's is very important as they don't hit very hard at first, however they become stronger the longer they're alive.
There are targetting reticles that appear occasionally on the ship's deck. These indicate where a mortar, fired by an NPC on the other ship, is about to land. Obviously, getting hit by things is bad, so move out of these as they appear. You could kill the mortar teams on the far side of the enemy ship, however, more mortar teams will come out anyway. It is easiest to simply ignore them and just avoid the mortars on our own ship.
There will also be a team of Axe Throwers if you're Alliance or Riflemen if you're Horde, firing at players on your ship. The damage is easily healed through, but like the rest of the enemy NPC's, they will become stronger the longer they're alive. They take damage from cannon fire, so as long as your cannons are firing at an angle that will also hit the Axe Throwers, they shouldn't live for long.
- Note: As long as the enemy leader is attacking, he will continue to stack up his damage buff. It does not matter who or what he's attacking, he will continue to stack the damage buff. He also has a ranged attack that can reach to the other ship if a player is standing too close to the edge. Therefore, be very careful about using things like totems or temporary pets when on the enemy ship. Totems especially can keep the enemy leader in combat for quite some time, so if you're going to drop them while you're over there, be sure to recall them when you leave. Also, make sure once you're back on your own boat that everyone moves away from the edge to make sure the enemy leader resets.
To recap; DPS alternates between killing enemies on your ship and mage on the other ship. The two cannoneers simply fire at the enemy Axe Throwers until the mage comes out, jump over to help kill it, then get back into their cannon. One tank stays on your ship to keep the enemy NPC's under control, while the other jumps over to tank the enemy leader when needed. Remember to move out of the reticles so you don't get hit with the mortars, and you shouldn't have any problems with this encounter.