General Vezax
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General Vezax can be found in the Descent into Madness guarding the Prison of Yogg-Saron. Mana-based classes will have to deal with a lock on their regen, but will be able to restore it by destroying crystals that will drop a residue on the floor to restore it.
- Hard mode requires players not to break any of these crystals and not regen any mana.
- once the 8th one spawns, they will coalesce and become a Saronite Animus with 8M hit points.
- The Descent Into Madness is currently bugged for pet classes, they should dismiss their pets or they will likely pull extra trash or the boss himself by accident.
Stats
- Health: 30.8M (Heroic) / 8.4M (Normal)
- Location: Descent into Madness
- Instance: Ulduar
Videos
(Tankspot)
Boss Abilities
10-Man
- melees for roughly 15-20K on plate.
- Shadow Crash: Fires a shadow missile at a target, dealing 11310 to 12690 Shadow damage to all enemies near the impact point and knocking them away. After impact, leaves an energy field that lingers for 20 sec, increasing magical damage dealt by 100%, increasing casting speed by 100%, reducing healing done by 75%, and reducing mana costs by 70%.
- Searing Flames: Deals 13875 to 16125 Fire damage to all enemies within 100 yards, superheating their armor and reducing its ability to protect them by 75% for 10 sec. Armor reduced by 75%.
- Surge of Darkness: Empowers the caster with dark might, increasing physical damage by 100% but reducing movement speed by 55%, for 10 sec. (Self buff on Vezax, you have to kite him around the room while the buff is up, lasts 10 seconds)
- Mark of the Faceless: Inflicts an ancient malediction on a target, siphoning 5000 health every 1 sec. from enemies near the target, for 10 sec. Siphoning 5000 health from nearby allies every 1 sec., healing General Vezax.
- Aura of Despair: Prevents mana regeneration from nearly all natural sources. Aspect of the Viper, Judgements of the Wise, Shamanistic Rage, and Spiritual Attunement remain at least partially effective. Also reduces melee attack speed by 20%. Unable to regenerate or gain mana from most natural sources. Melee attack speed reduced by 20%
- Health: 12.6K HP
Periodically throughout the fight green crystals named, “Saronite Vapors” will float around the room. When destroyed, one of these crystals will drop a green puddle on the ground. When a player stands in this puddle the player will take Shadow Damage (resistible) and will regenerate mana. A player standing in this puddle will gain a debuff named “Saronite Vapors” which will stack every two seconds.
Each stack will increase the amount of damage taken and mana regenerated according to the following: 1 Stack 100 Mana 200 Damage 2 Stacks 200 Mana 400 Damage 3 Stacks 400 Mana 800 Damage 4 Stacks 800 Mana 1,600 Damage 5 Stacks 1,600 Mana 3,200 Damage 6 Stacks 3,200 Mana 6,400 Damage 7 Stacks 6,400 Mana 12,800 Damage 8 Stacks 12,800 Mana 25,600 Damage No known limit.
- Profound Darkness: Inflicts 500 damage to all enemies, and increases Shadow damage taken by 10% per application.
- Casted on the entire raid once the Saronite Animus spawns.
25-Man
- melees for roughly 30-35k on plate.
- Shadow Crash: Fires a shadow missile at a target, dealing 11310 to 12690 Shadow damage to all enemies near the impact point and knocking them away. After impact, leaves an energy field that lingers for 20 sec, increasing magical damage dealt by 100%, increasing casting speed by 100%, reducing healing done by 75%, and reducing mana costs by 70%.
- Searing Flames: Deals 13875 to 16125 Fire damage to all enemies within 100 yards, superheating their armor and reducing its ability to protect them by 75% for 10 sec. Armor reduced by 75%.
- Surge of Darkness: Empowers the caster with dark might, increasing physical damage by 100% but reducing movement speed by 55%, for 10 sec. (Self buff on Vezax, you have to kite him around the room while the buff is up, lasts 10 seconds)
- Mark of the Faceless: Inflicts an ancient malediction on a target, siphoning 5000 health every 1 sec. from enemies near the target, for 10 sec. Siphoning 5000 health from nearby allies every 1 sec., healing General Vezax.
- Aura of Despair: Prevents mana regeneration from nearly all natural sources. Aspect of the Viper, Judgements of the Wise, Shamanistic Rage, and Spiritual Attunement remain at least partially effective. Also reduces melee attack speed by 20%. Unable to regenerate or gain mana from most natural sources. Melee attack speed reduced by 20%
- Health: 25.2K HP
Periodically throughout the fight green crystals named, “Saronite Vapors” will float around the room. When destroyed, one of these crystals will drop a green puddle on the ground. When a player stands in this puddle the player will take Shadow Damage (resistible) and will regenerate mana. A player standing in this puddle will gain a debuff named “Saronite Vapors” which will stack every two seconds.
Each stack will increase the amount of damage taken and mana regenerated according to the following: 1 Stack 100 Mana 200 Damage 2 Stacks 200 Mana 400 Damage 3 Stacks 400 Mana 800 Damage 4 Stacks 800 Mana 1,600 Damage 5 Stacks 1,600 Mana 3,200 Damage 6 Stacks 3,200 Mana 6,400 Damage 7 Stacks 6,400 Mana 12,800 Damage 8 Stacks 12,800 Mana 25,600 Damage No known limit.
- Profound Darkness: Inflicts 500 damage to all enemies, and increases Shadow damage taken by 10% per application.
- Casted on the entire raid once the Saronite Animus spawns.
Strategy
- Interrupt Searing Flames when General Vezax starts casting it.
- When General Vezax casts Surge of darkness stop all DPS on him.
- Have the tank kite him, since General Vezax will move 55% slower.
- It should be the perfect time for your casters to start taking the clouds for mana regeneration, and the healers to start AOE healing them.
- Rotate through the caster groups to not overwhelm your healers.
For the most part this is a pretty standard tank and spank fight…with a few slight variations. When you engage General Vezax simply start DPS like normal, have your DPS interrupt searing flames as often as possible. When General Vezax casts surge of darkness all DPS should stop, allowing your tank to kite General Vezax around the room. This is a great time for your casters to take advantage of the clouds for mana regeneration. Make sure you are rotating your casters appropriately, it’s important everyone maintains thier mana (particuarlly healers).
Continue to DPS General Vezax until he is about 35% health. Before reaching 35% you’ll want to make sure all your casters have enough mana, if not slow DPS and allow them to get some mana regeneration going. After you take Vezax to 35% he will summon Saronite Animus. Generally you want to simply off tank Saronite Animus and finish off the general. If you want to complete the achievement you need to kill Saronite Animus before Vezax. Continue burning down the General until he’s dead.