Blood Prince Council
From Twilight Wiki
The Blood Prince Council is a group of 3 of the strongest members of the San'layn, brought back by the Lich King to serve him once again.
The princes Keleseth, Taldaram, and Valanar, easily dispatched by adventurers, now make their return in the Crimson Hall of Icecrown Citadel, refreshed and empowered. The Council needs to be defeated in order to gain access to the Royal Quarters.
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(25) Raid Abilities
Keleseth
- Shadow Resonance: Summons a Dark Nucleus. The Nucleus channels Shadow Resonance into the nearest target within 15 yards.
- Shadow Resonance: Causes the target to suffer 1,000 Shadow damage every 3 seconds, and to take 35% less Shadow damage from all sources. Stacks (?).
- Shadow Lance: Inflicts 18,038 to 18,962 shadow damage to his target. Empowered through Invocation of Blood.
- Empowered Shadow Lance: Inflicts 90,188 to 94,812 shadow damage to his target. Used instead of Shadow Lance when under the effect of Invocation of Blood.
- Invocation of Blood: Allows Keleseth to cast Empowered Shadow Lance.
Taldaram
- Glittering Sparks: DoTs players in a frontal cone with Glittering Sparks, inflicting 3,705 to 4,095 fire damage every 2 seconds for 8 seconds. Also reduces the movement speed of the affected targets by 20%.
- Conjure Flame: Conjures a ball of flames that flies through the air toward the target and explodes on impact. Empowered through Invocation of Blood.
- Flames: Inflicts 10,000 Fire damage to all nearby players within 15 yards. Used when the ball of flames reaches its target.
- Conjure Empowered Flame: Conjures an empowered ball of flames that flies through the air toward the target and explodes on impact. As it moves, the ball of flames does Fire damage to nearby players and shrinks in size. Used when under the effect of Invocation of Blood.
- Flames: Inflicts 10,000 Fire damage to all nearby players within 15 yards. The more flames the balls discharges while traveling, the less damage on impact it will do. Used when the ball of flames reaches its target.
- Empowered Flare: Inflicts 1,500 Fire damage every 1 second to players within 10 yards.
- Invocation of Blood: Allows Taldaram to cast Conjure Empowered Flame.
Valanar
- Kinetic Bomb: Summons a Kinetic Bomb. The bomb drifts toward the ground and explodes on contact. Every explosion sends the bomb back in the air and causes Kinetic Bomb explosion.
- Kinetic Bomb: Inflicts 13,500 to 16,500 physical damage and knocks players back in 50 yards wide area.
- Shock Vortex: Summons a Shock Vortex that does damage and knocks player within 13 yards back. Empowered through Invocation of Blood.
- Shock Vortex: Inflicts 7,000 physical damage and knocks players back.
- Empowered Shock Vortex: Summons Shock Vortex near all players within 30 yards. The vorticis inflict damage and knock the players back. Used instead of Shock Vortex when under the effect of Invocation of Blood.
- Empowered Shock Vortex: Inflicts 7,000 physical damage and knocks players back.
- Invocation of Blood: Allows Valanar to use Empowered Shock Vortex.
(10) Raid Abilities
Keleseth
- Shadow Resonance: Summons a Dark Nucleus. The Nucleus channels Shadow Resonance into the nearest target within 15 yards.
- Shadow Resonance: Causes the target to suffer 1,000 Shadow damage every 3 seconds, and to take 35% less Shadow damage from all sources. Stacks (?).
- Shadow Lance: Inflicts 15,600 to 16,400 Shadow damage to his target. Empowered through Invocation of Blood.
- Empowered Shadow Lance: Inflicts 78,000 to 82,000 Shadow damage to his target. Used instead of Shadow Lance when under the effect of Invocation of Blood.
- Invocation of Blood: Allows Keleseth to cast Empowered Shadow Lance.
Taldaram
- Glittering Sparks: DoTs players in a frontal cone with Glittering Sparks, inflicting 3,230 to 3,570 Fire damage every 2 seconds for 8 seconds. Also reduces the movement speed of the affected targets by 20%.
- Conjure Flame: Conjures a ball of flames that flies through the air toward the target and explodes on impact. Empowered through Invocation of Blood.
- Flames: Inflicts 7,500 Fire damage to all nearby players within 15 yards. Used when the ball of flames reaches its target.
- Conjure Empowered Flame: Conjures an empowered ball of flames that flies through the air toward the target and explodes on impact. As it moves, the ball of flames does Fire damage to nearby players and shrinks in size. Used when under the effect of Invocation of Blood.
- Flames: Inflicts 7,500 Fire damage to all nearby players within 15 yards. The more flames the balls discharges while traveling, the less damage on impact it will do. Used when the ball of flames reaches its target.
- Empowered Flare: Inflicts 1,000 Fire damage every 1 second to players within 10 yards.
- Invocation of Blood: Allows Taldaram to cast Conjure Empowered Flame.
Valanar
- Kinetic Bomb: Summons a Kinetic Bomb. The bomb drifts toward the ground and explodes on contact. Every explosion sends the bomb back in the air and causes Kinetic Bomb explosion.
- Kinetic Bomb: Inflicts 9,000 to 11,000 physical damage and knocks players back in 50 yards wide area.
- Shock Vortex: Summons a Shock Vortex that does damage and knocks player within 13 yards back. Empowered through Invocation of Blood.
- Shock Vortex: Inflicts 5,000 Physical damage and knocks players back.
- Empowered Shock Vortex: Summons Shock Vortex near all players within 30 yards. The vorticis inflict damage and knock the players back. Used instead of Shock Vortex when under the effect of Invocation of Blood.
- Shock Vortex: Inflicts 5,000 Physical damage and knocks players back.
- Invocation of Blood: Allows Valanar to use Empowered Shock Vortex.