Auriaya
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Information
Auriaya is located beyond the Shattered Walkway, above Yogg-Saron's Prison in the Antechamber of Ulduar.
Stats
- Race: Titan (Humanoid)
- Health: 16.73M (Heroic) / 3.2M (Normal)
- Location: Beyond The Shattered Walkway
- Instance: Ulduar
Video's
(Tankspot)
Boss Abilities
25-Man
- Terrifying Screech: The screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 5 seconds.
- Sentinel Blast: Inflicts 6,000 Shadow damage and increases Shadow damage taken by 100% for 5 seconds. Stacks 5 times.
- Sonic Screech: A Sonic Shockwave that deals 231250 to 268750 Physical damage to all enemies in its path. The Shockwave damage is split between all targets in its path.
- Summon Swarming Guardian: Summons a swarm of 15-20 smaller panthers.
Feral Defender
- Health: 835K HP (Heroic)
- Spawns about 1 minute into the fight
- Feral Essence: Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9.
- Feral Pounce: The Feral Defender pounces the target stunning them for 4 seconds and inflicting 972 to 1,128 Shadow damage every second.
- Feral Rush: Charges a random player, inflicting 2,925 to 3,075) Shadow damage and interrupts spellcasting for 6 seconds.
*When the Feral Spirit dies, it leaves behind Seeping Feral Essence.
- Seeping Feral Essence: The Seeping Essence from the Feral Defender inflicts 9,000 Shadow damage every second. This is basically a void zone.
Sanctum Sentry
- 4 adds (Heroic)
- Health: 558K HP (Heroic)
- Savage Pounce: A savage pounce that inflicts 7,400 to 8,600 Physical damage and an additional 6,013 to 6,987 Physical damage every 1 sec for 5 sec.
- Strength of the Pack: The presence of other members of the pack increases damage done by 50% to all members of the pack within 20 yards.
10-Man
- Terrifying Screech:The screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 5 seconds.
- Sentinel Blast: Inflicts 3,500 Shadow damage and increases Shadow damage taken by 100% for 5 seconds. Stacks 5 times.
- Sonic Screech: A Sonic Shockwave that deals 74,000 to 86,000 Shadow damage to all enemies in its path. The Shockwave damage is split between all targets in its path.
- Summon Swarming Guardian: Summons a swarm of 15-20 smaller panthers.
Feral Defender
- Health: 200k HP (Normal)
- Spawns about 1 minute into the fight
- Feral Essence: Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9.
- Feral Pounce: The Feral Defender pounces the target stunning them for 4 seconds and inflicting 602 to 698 Shadow damage every second.
- Feral Rush: Charges a random player, inflicting 927 to 973 Shadow damage and interrupts spellcasting for 6 seconds.
*When the Feral Spirit dies it leaves behind Seeping Feral Essence.
- Seeping Feral Essence: The Seeping Essence of the Feral Defender Inflicts 65,00 Shadow damage every second. This is basically a void zone.
Sanctum Sentry
- 2 adds (Normal)
- Health: 335k HP (Normal)
- Savage Pounce: Inflicts 5,550 to 6,450 Physical damage and an additional 3,700 to 4,300 Physical damage every 1 second, for 5 seconds.
- Strength of the Pack: The presence of other members of the pack increases damage done by 50% to all members of the pack within 10 yards.
Strategy
Positioning
Using the corners at the side of each of the steps to pull is best so that when the cat patrols that accompany the boss aggro, they dont have a clear Line of Sight to pounce anyone in the raid. The best pull methods are using an Engineer planting an Explosive Decoy or having a Hunter lay a Snake Trap. A Warlock using a Voidwalker to pull and using the Sacrifice ability as soon as the boss is engaged is also possible though doesnt provide a lot of survivability success for the Warlock.
The basic concept of this positioning is to split the Sentries that accompany her up on the pull so that they dont gain Strength of the Pack making it harder for healers to keep people alive and almost a sure bet that anyone pounced will be killed instantly.
You want the boss facing inward towards the platform so that the raid has ample space to move around since the Sentries and Feral Defender dont always stay in one spot for easy DPSing. The reason she must face inward is because when she casts her Sonic Screech, it will be split evenly among the raid basically trivializing the damage it does. The more people it hits, the more its damage is split up so that on the Heroic (25) version of this fight, if done properly, everyone in the raid will take approximately 3000 damage when she casts it making it easier for healers to handle keeping the raid alive. The less people in front of her when she uses this ability, the more damage those who are in front will take and she can easily 1-shot people in the raid if less than 10 people are in front of her during the Heroic version of the encounter.
The other reason to keep her at the edges of the platform facing inward is that when she casts her AOE fear ability (Terrifying Screech) the raid will likely still mostly be in front of her as sometimes right after she finishes the fear cast she will immediately cast Sonic Screech making it difficult for the raid to reposition properly if you dont have enough Tremor Totems to protect the entire raid.
Her movement is relatively simple to do but requires some precision by the tanks to do properly. The following diagram shows the general idea of how to move her properly.
Basically the Main Tank on the boss will keep her positioned on the outside edges of each platform during the fight facing her inward while the rest of the raid is in front of her about in the center of the platform. Each time the Feral Defender spawns, the add tank will do their best to position it roughly next to the boss but slightly in front. The reason for this is that each time the Feral Defender is killed, it creates a large void on the ground (Seeping Feral Essence) which does not vanish until the boss is defeated. If the positioning of these voids isnt controlled well, it will quickly cut down the space in which the raid has to move around as well as impede the positioning of the boss and during the Terrifying Screech casts, people may be feared into them causing excessive damage which can kill them if not recovered from quickly enough or if the Feral Defender is currently active. Keeping these voids at the outer most edges of each platform is best to minimize the likelihood people are feared through them. Because of this, the tank and DPS will need to do their best to try and make sure the Defender dies in the proper spot each time.
You only really need to move her 6 times during the fight before she usually dies. Some raids may be able to move her less by only killing the Defender a few times before just offtanking it and focusing on the boss, and some raids will skip killing it altogether. Generally its a good idea to just kill it at least a few times so that its damage is reduced making healing more manageable for other issues and also to minimize the stunning it will do to your raid. Each time the Defender is killed, its damage is reduced by 50%. When you first engage the boss, the defender has its damage boosted by 400% so keeping it alive can be risky. It only can self resurrect 9 times during the encounter so if you manage to kill it 9 times, on the 9th kill it will remain dead, however the boss has a 10 minute enrage, so its unlikely that you will be killing it all 9 times unless your DPS is extremely low. If it is, you would likely be best focusing more on the boss after a few times of killing the Defender in order to beat our the enrage timer.
Sentinel Blast
Throughout the fight, Auriaya will cast an ability called Sentinel Blast. On normal mode of her encounter you can basically ignore it and heal through the damage, however on Heroic mode, this will wipe out the raid if unchecked. Its best to have 1 or 2 people on the boss during the whole encounter assigned to interrupting this cast. If you have Fear Ward, its better to use it on these folks as she generally casts the ability almost always following her AOE fear. She isnt hitting the tank when she casts her AOE Fear so its usually unnecessary to keep the tank warded.